public static float Clamp01 (float value);

Descripción

Satura un valor entre 0 y 1 y devuelve el valor.

If the value is negative then zero is returned. If value is greater than one then one is returned.

// Set the position of the transform to be that of the time
// but never less than 0 or more than 1
function Update () {
    transform.position = Vector3(Mathf.Clamp01(Time.time), 0, 0);
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

// Print a random number every second. This number is chosen over a // range from startValue to endValue. The random number is clamped // to between zero and one by Clamp01().

public class ExampleScript : MonoBehaviour { public float startValue = -0.5f; public float endValue = 1.5f;

private float timeCount = 0.0f;

void FixedUpdate() { timeCount += Time.deltaTime;

if (timeCount > 1.0f) { float result = Random.value; result = result * (endValue - startValue); result = result + startValue;

float clampValue = Mathf.Clamp01(result);

Debug.Log("value: " + result.ToString("F3") + " result: " + clampValue.ToString("F3"));

timeCount = 0.0f; } } }
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