class in UnityEngine.Networking
/
Hereda de:Networking.DownloadHandler
Cambiar al ManualA specialized DownloadHandler for creating MovieTexture out of downloaded bytes.
This class is only available on platforms that support MovieTexture.
movieTexture | A MovieTexture created out of downloaded bytes. |
DownloadHandlerMovieTexture | Create new DownloadHandlerMovieTexture. |
GetData | Raw downloaded data. |
GetContent | A convenience (helper) method for casting DownloadHandler to DownloadHandlerMovieTexture and accessing its movieTexture property. |
data | Returns the raw bytes downloaded from the remote server, or null. (Read Only) |
isDone | Returns true if this DownloadHandler has been informed by its parent UnityWebRequest that all data has been received, and this DownloadHandler has completed any necessary post-download processing. (Read Only) |
text | Convenience property. Returns the bytes from data interpreted as a UTF8 string. (Read Only) |
Dispose | Signals that this [DownloadHandler] is no longer being used, and should clean up any resources it is using. |
CompleteContent | Callback, invoked when all data has been received from the remote server. |
GetProgress | Callback, invoked when UnityWebRequest.downloadProgress is accessed. |
GetText | Callback, invoked when the text property is accessed. |
ReceiveContentLength | Callback, invoked with a Content-Length header is received. |
ReceiveData | Callback, invoked as data is received from the remote server. |