class in UnityEngine.Experimental.Rendering
/
Hereda de:ScriptableObject
Implementa interfaces:IRenderPipelineAsset
Cambiar al ManualAn asset that produces a specific IRenderPipeline.
Default implementation of IRenderPipelineAsset. This manages the lifecylces of inherited types, as well as ensures that created IRenderPipeline's are invalidated when the asset is changed.
See Also: IRenderPipelineAsset.
CreatePipeline | Create a IRenderPipeline specific to this asset. |
DestroyCreatedInstances | Destroys all cached data and created IRenderLoop's. |
GetDefault2DMaterial | Return the default 2D Material for this pipeline. |
GetDefaultLineMaterial | Return the default Line Material for this pipeline. |
GetDefaultMaterial | Return the default Material for this pipeline. |
GetDefaultParticleMaterial | Return the default particle Material for this pipeline. |
GetDefaultShader | Return the default Shader for this pipeline. |
GetDefaultTerrainMaterial | Return the default Terrain Material for this pipeline. |
GetDefaultUIETC1SupportedMaterial | Return the default UI ETC1 Material for this pipeline. |
GetDefaultUIMaterial | Return the default UI Material for this pipeline. |
GetDefaultUIOverdrawMaterial | Return the default UI overdraw Material for this pipeline. |
GetTerrainBrushPassIndex | The render index for the terrain brush in the editor. |
CreatedInstances | Returns the list of current IRenderPipeline's created by the asset. |
InternalCreatePipeline | Create a IRenderPipeline specific to this asset. |
OnDisable | Default implementation of OnDisable for RenderPipelineAsset. See ScriptableObject.OnDisable |
OnValidate | Default implementation of OnValidate for RenderPipelineAsset. See MonoBehaviour.OnValidate |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | El nombre del objeto. |
GetInstanceID | Devuelve el id de la instancia del objeto. |
ToString | Returns the name of the GameObject. |
Destroy | Elimina un gameobject, componente o asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
Instantiate | Clona el objeto original y devuelve el clon. |
CreateInstance | Crea una instancia de un objeto scriptable. |
bool | ¿Existe el objeto? |
operator != | Compare si dos objetos se refieren a un objeto diferente. |
operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |