Time.timeSinceLevelLoad

Cambiar al Manual
public static float timeSinceLevelLoad ;

Descripción

El tiempo que este frame ha empezado (Lectura solamente). Esto es el tiempo en segundos desde que el ultimo nivel ha cargado.

This is the time in seconds since the last level was loaded. This is Read-Only.

//Attach this script to a GameObject
//Create a Button (Create>UI>Button) and a Text GameObject (Create>UI>Text)
//Click on the GameObject and attach the Button and Text in the fields in the Inspector

//This script outputs the time since the last level load. It also allows you to load a new Scene by pressing the Button. When this new Scene loads, the time resets and updates.

using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI;

public class TimeSinceLevelLoad : MonoBehaviour { public Button m_MyButton; public Text m_MyText;

void Awake() { //Don't destroy the GameObject when loading a new Scene DontDestroyOnLoad(gameObject); //Make sure the Canvas isn't deleted so the UI stays on the scene load DontDestroyOnLoad(GameObject.Find("Canvas"));

if (m_MyButton != null) //Add a listener to call the LoadSceneButton function when the Button is clicked m_MyButton.onClick.AddListener(LoadSceneButton); }

void Update() { //Output the time since the level loaded to the screen using this label m_MyText.text = "Time Since Loaded : " + Time.timeSinceLevelLoad; }

void LoadSceneButton() { //Press this Button to load another Scene //Load the Scene named "Scene2" SceneManager.LoadScene("Scene2"); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961