Version: 2019.1
Legacy Animation System
Scripting de Animación (Legacy)


This is the Legacy Animation component, which was used on GameObjects for animation purposes prior to the introduction of Unity’s current animation system.

This component is retained in Unity for backwards-compatibility only. For new projects, please use the Animator component.

El Inspector de Animación


Propiedad: Función:
Animation The default animation to play when Play Automatically is enabled.
Animations A list of animations that you can access from scripts.
Play Automatically Enable this option to play animation automatically when the game starts.
Animate Physics Enable this option to have the animation interact with Physics.
Culling Type Determine when not to play the animation.
Always Animate Animar siempre.
Based on Renderers El corte(cull) basado en la pose por defecto de la animación
Based on Clip Bounds Cull based on clip bounds (calculated during import). The animation does not be play when the clip bounds are out of view.
Based on User Bounds Cull based on bounds defined by the user. The animation does not be play when the user-defined bounds are out of view.

See the Animation Window Guide for more information on how to create animations inside Unity. See Model import workflows page on how to import animated characters.

Legacy Animation System
Scripting de Animación (Legacy)
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。