GraphicsSettings

class in UnityEngine.Rendering

/

Hereda de:Object

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Descripción

Script interface for Graphics Settings.

Variables Estáticas

lightsUseColorTemperatureWhether to use a Light's color temperature when calculating the final color of that Light."
lightsUseLinearIntensityIf this is true, Light intensity is multiplied against linear color values. If it is false, gamma color values are used.
renderPipelineAssetThe RenderPipelineAsset that describes how the Scene should be rendered.
transparencySortAxisAn axis that describes the direction along which the distances of objects are measured for the purpose of sorting.
transparencySortModeTransparent object sorting mode.
useScriptableRenderPipelineBatchingEnable/Disable SRP batcher (experimental) at runtime.

Funciones Estáticas

GetCustomShaderGet custom shader used instead of a built-in shader.
GetShaderModeGet built-in shader mode.
HasShaderDefineReturns true if shader define was set when compiling shaders for current GraphicsTier.
SetCustomShaderSet custom shader to use instead of a built-in shader.
SetShaderModeSet built-in shader mode.

Miembros heredados

Variables

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameEl nombre del objeto.

Funciones Públicas

GetInstanceIDDevuelve el id de la instancia del objeto.
ToStringReturns the name of the GameObject.

Funciones Estáticas

DestroyElimina un gameobject, componente o asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeDevuelve el primer objeto activo cargado de tipo type.
FindObjectsOfTypeDevuelve una lista de todos los objetos activos cargados de tipo type.
InstantiateClona el objeto original y devuelve el clon.

Operadores

bool¿Existe el objeto?
operator !=Compare si dos objetos se refieren a un objeto diferente.
operator ==Compara dos referencias de objeto para ver si se refieren al mismo objeto.
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