Version: 2019.2
Creando Tiles
Tile Palette

Creating Tilemaps

Create a default Tilemap, from the GameObject menu (menu: GameObject > 2D Object > Tilemap). For the Hexagonal and Isometric Tilemap options, please refer to the documentation on their respective pages.

After selecting the Tilemap option, a new Grid GameObject is created with a child Tilemap GameObject in the scene. The Grid GameObject determines the layout of its child Tilemaps.

The child Tilemap is comprised of a Tilemap component and Tilemap Renderer component. The Tilemap GameObject is where the Tiles are painted on.

Create additional Tilemaps by selecting the Grid GameObject or the Tilemap GameObject, and then go to the menu: GameObject > 2D Object > Tilemaps, or right-click on the selected GameObject and go to 2D Object > Tilemap

A Tilemap GameObject is then created and added to the Hierarchy as a child of the parent Grid GameObject, even if the sibling Tilemap GameObject was orignially selected.

Once the Tilemap(s) are created, adjust the Grid property settings to adjust the properties of its Tilemap children. Changes in the parent Grid GameObject affect all child GameObjects with the Tilemap, Tilemap Renderer and Tilemap Collider 2D components.


  • Tilemaps agregados en 2017.2 NewIn20172
Creando Tiles
Tile Palette
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961