IPointerClickHandler

interface in UnityEngine.EventSystems


Implementa interfaces:IEventSystemHandler

Cambiar al Manual

Descripción

Interface to implement if you wish to receive OnPointerClick callbacks.

Use the IPointerClickHandler Interface to handle click input using OnPointerClick callbacks. Ensure an Event System exists in the Scene to allow click detection. For click detection on non-UI GameObjects, ensure a PhysicsRaycaster is attached to the Camera.

using UnityEngine;
using UnityEngine.EventSystems;

public class Example : MonoBehaviour, IPointerClickHandler { //Detect if a click occurs public void OnPointerClick(PointerEventData pointerEventData) { //Output to console the clicked GameObject's name and the following message. You can replace this with your own actions for when clicking the GameObject. Debug.Log(name + " Game Object Clicked!"); } }

Funciones Públicas

OnPointerClickUse this callback to detect clicks.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961