public Rigidbody2D rigidbody ;

Descripción

El Rigidbody2D adjunto al objeto que fue golpeado.

using UnityEngine;

public class Example : MonoBehaviour { // Apply a force to a clicked rigidbody2D object.

// The force applied to an object when hit. float hitForce;

void Update() { //If the left mouse button is clicked. if (Input.GetMouseButtonDown(0)) { //Get the mouse position on the screen and send a raycast into the game world from that position. Vector2 worldPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);

RaycastHit2D hit = Physics2D.Raycast(worldPoint, Vector2.zero);

if (hit.rigidbody != null) { hit.rigidbody.AddForce(Vector2.one * hitForce); } } } }

Mira también: Clase Rigidbody2D.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961