public static int maxCubemapSize ;

Descripción

Maximum Cubemap texture size (Read Only).

This is the largest size of a Cubemap texture face that is supported by the graphics hardware. Note that even if the GPU could support a large texture size, for example 16384, you could still simply run out of memory if trying to create one (16384x16384x6 texture at 32 bits per pixel is 6 gigabytes of data, which may or may not be available).

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961