Version: 2019.3
Material
Mesh Renderer

Mesh Filter

El Mesh Filter toma un mesh de sus assets y los pasa al Mesh Renderer para que sea renderizado en la pantalla.

Propiedades

Propiedad: Función:
Mesh Referencia a un mesh que será renderizado. El Mesh se ubica dentro de su directorio de Assets

Detalles

When importing mesh assets, Unity automatically creates a Skinned Mesh Renderer if the mesh is skinned, or a Mesh Filter along with a Mesh Renderer, if it is not.

In order for non-skinned Meshes to be rendered, both the Mesh Filter and Mesh Renderer components must be present for legacy reasons.

Material
Mesh Renderer
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