public static void Begin ();

Descripción

Initializes the splash screen so it is ready to begin drawing. Call this before you start calling SplashScreen.Draw. Internally this function resets the timer and prepares the logos for drawing.

using System.Collections;
using UnityEngine;
using UnityEngine.Rendering;

// This example shows how you could draw the splash screen at the start of a Scene. This is a good way to integrate the splash screen with your own or add extras such as Audio. public class SplashScreenExample : MonoBehaviour { IEnumerator Start() { Debug.Log("Showing splash screen"); SplashScreen.Begin(); while (!SplashScreen.isFinished) { SplashScreen.Draw(); yield return null; } Debug.Log("Finished showing splash screen"); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961