The Grid component is a guide which helps to align GameObjects based on a selected layout. The component transforms Grid cell positions to the corresponding local coordinates of the GameObject. The Transform component then converts these local coordinates to world space or global coordinates.
 
| Propiedad | Función | 
|---|---|
| Cell Size | The size of a cell on the Grid. | 
| Cell Gap | Use this to define the size of gaps between cells on the Grid. You cannot set this to a negative value lower than Cell Size; if you do, Unity automatically resets it to the same values as the Cell Size, but as a negative number. For example, if Cell Size is 1, 1, 0 and you try to set Cell Gap to –2, –2, 0, Unity automatically changes Cell Gap to –1, –1, 0. | 
| Cell Layout | Use the drop-down to define the shape and arrangement of cells on the Grid. | 
| Rectangle | Cells are rectangular. | 
| Hexagon | Cells are hexagonal. | 
| Isometric | Cells are rhombus-shaped for an isometric layout. | 
| Isometric Z as Y | Similar to the Isometric Grid layout, but Unity converts the Z position of cells to their local Y coordinate. | 
| Cell Swizzle | Unity reorders the XYZ cell coordinates to the option you select for transform conversions. See the Wikipedia article on Swizzling for more details. | 
| XYZ | The Grid component uses the default XYZ cell coordinates. | 
| XZY | The Grid component swizzles the XYZ coordinates to XZY. | 
| YXZ | The Grid component swizzles the XYZ coordinates to YXZ. | 
| YZX | The Grid component swizzles the XYZ coordinates to YZX. | 
| ZXY | The Grid component swizzles the XYZ coordinates to ZXY. | 
| ZYX | The Grid component swizzles the XYZ coordinates to ZYX. |