public AnimatorControllerParameter[] parameters ;

Descripción

Parameters are used to communicate between scripting and the controller. They are used to drive transitions and blendtrees for example.

It's important to note that the AnimatorControllerParameters are returned as a copy. The array should be set back into the property when changed.

using UnityEngine;
using UnityEditor;

class ControllerModifier { UnityEditor.Animations.AnimatorController controller;

public void ModifyParameters(int parameterIndex, string newName) { AnimatorControllerParameter[] parameters = controller.parameters; parameters[parameterIndex].name = newName; controller.parameters = parameters; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961