public void SetFloats (string name, params float[] values);
public void SetFloats (int nameID, params float[] values);

Parámetros

nameArray variable name in the shader code.
nameIDNombre del ID de la propiedad, utilice Shader.PropertyToID para obtenerla.
valuesValue array to set.

Descripción

Set multiple consecutive float parameters at once.

This function can be used to set float vector, float array or float vector array values. For example, float4 myArray[4] in the compute shader can be filled by passing 16 floats. See Compute Shaders for information on data layout rules and cross-platform compatibility.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in this ComputeShader.

See Also: SetFloat, SetInt, SetInts, SetBool, SetBuffer, SetMatrix, SetMatrixArray, SetTexture, SetVector, SetVectorArray.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961