public void SetMatrixArray (string name, Matrix4x4[] values);
public void SetMatrixArray (int nameID, Matrix4x4[] values);

Parámetros

nameVariable name in shader code.
nameIDNombre del ID de la propiedad, utilice Shader.PropertyToID para obtenerla.
valuesValue to set.

Descripción

Set a Matrix array parameter.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in this ComputeShader.

See Also: SetFloat, SetFloats, SetInt, SetInts, SetBool, SetBuffer, SetMatrix, SetTexture, SetVector, SetVectorArray.

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