public static int MaskField (GUIContent label, int mask, string[] displayedOptions, GUIStyle style, params GUILayoutOption[] options);
public static int MaskField (string label, int mask, string[] displayedOptions, GUIStyle style, params GUILayoutOption[] options);
public static int MaskField (GUIContent label, int mask, string[] displayedOptions, params GUILayoutOption[] options);
public static int MaskField (string label, int mask, string[] displayedOptions, params GUILayoutOption[] options);
public static int MaskField (int mask, string[] displayedOptions, GUIStyle style, params GUILayoutOption[] options);
public static int MaskField (int mask, string[] displayedOptions, params GUILayoutOption[] options);

Parámetros

labelPrefix label of the field.
maskThe current mask to display.
displayedOptionA string array containing the labels for each flag.
optionsAn optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Valor de retorno

int The value modified by the user.

Descripción

Make a field for masks.


Simple window that shows the mask field.

using UnityEngine;
using UnityEditor;

public class MaskFieldExample : EditorWindow { static int flags = 0; static string[] options = new string[] {"CanJump", "CanShoot", "CanSwim"};

[MenuItem("Examples/Mask Field usage")] static void Init() { MaskFieldExample window = (MaskFieldExample)GetWindow(typeof(MaskFieldExample)); window.Show(); }

void OnGUI() { flags = EditorGUILayout.MaskField("Player Flags", flags, options); } }
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