public static int GetMask (params string[] layerNames);

Parámetros

layerNamesLista de los nombres de las capas ha convertir a layer mask.

Valor de retorno

int El layer mask creado de los layerNames.

Descripción

Dado un conjunto de nombres de capas definidas por Builtin o User Layer en el Tags and Layers manager, devuelve la layer mask equivalente para todos ellos.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Debug.Log(LayerMask.GetMask("UserLayerA", "UserLayerB")); } }

Note: Suppose UserLayerA and UserLayerB are the tenth and eleventh layers. These will have a User Layer values of 10 and 11. To obtain their layer mask value their names can be passed into GetMask. The argument can either be a list of their names or an array of strings storing their names. In this case the return value will be 2^10 + 2^11 = 3072.

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