Manages Scene Visibility in the editor.
AreAllDescendantsHidden | Checks whether all the descendants of a GameObject are hidden. |
AreAllDescendantsVisible | Checks whether all the descendants are visible. |
AreAnyDescendantsHidden | Checks whether any descendants are hidden. |
DisableAllPicking | Disables picking on all GameObjects. |
DisablePicking | Disables picking on a GameObject, or an Array of GameObjects, and their descendants. |
EnableAllPicking | Enables picking on all GameObjects. |
EnablePicking | Enables picking on a GameObject, or an array of GameObjects, and its descendants. |
ExitIsolation | Exits Isolation Mode. |
Hide | Hides a GameObject, or an Array of GameObjects, and their descendants. |
HideAll | Hides all GameObjects. |
IsCurrentStageIsolated | Checks whether the current stage is in Isolation mode. |
IsHidden | Checks the hidden state of a GameObject and, optionally, its descendants. |
Isolate | Isolates a GameObject and its descendants. |
IsPickingDisabled | Checks the picking state of a GameObject and, optionally, its descendants. |
IsPickingDisabledOnAllDescendants | Checks whether all the descendants of a GameObject have picking disabled. |
IsPickingDisabledOnAnyDescendant | Checks whether any descendants have picking disabled. |
IsPickingEnabledOnAllDescendants | Checks whether all the descendants are pickable. |
Show | Shows a GameObject, or an array of GameObjects, and its descendants. |
ShowAll | Shows all GameObjects. |
TogglePicking | Toggles the picking ability of a GameObject. |
ToggleVisibility | Toggles the visible state of a GameObject. |
pickingChanged | The event raised whenever the picking state of a GameObject changes. |
visibilityChanged | The event raised whenever the visibility of a GameObject changes. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | El nombre del objeto. |
GetInstanceID | Devuelve el id de la instancia del objeto. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
Instantiate | Clona el objeto original y devuelve el clon. |
CreateInstance | Crea una instancia de un objeto scriptable. |
bool | ¿Existe el objeto? |
operator != | Compare si dos objetos se refieren a un objeto diferente. |
operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |
Awake | Esta función se llama cuando el script ScriptableObject empieza. |
OnDestroy | Esta función se llama cuando el objeto scriptable se destruirá. |
OnDisable | Esta función se llama cuando el objeto scriptable se va fuera del alcance (scope). |
OnEnable | Esta función se llama cuando el objeto es cargado. |