The visual effect class that references an VisualEffectAsset instance within the Scene.
aliveParticleCount | Returns the sum of all alive particles within the visual effect. |
culled | Use this property to determine if this visual effect is not visible from any Camera. (Read Only) |
initialEventID | The default event name ID. To retrieve this value, use the Shader.PropertyID after VisualEffect has awakened or after you've invoked VisualEffect.Reinit. |
initialEventName | The default event name. Unity calls this event when the VisualEffect awakes, or when you call VisualEffect.Reinit. |
pause | Use this property to set the pause state of the visual effect. |
playRate | A multiplier that Unity applies to the delta time when it updates the VisualEffect. The default value is 1.0f. |
resetSeedOnPlay | This property controls whether the visual effect generates a new seed for the random number generator with each call to VisualEffect.Play function. |
startSeed | The initial seed used for internal random number generator. |
visualEffectAsset | The VisualEffectAsset that the VisualEffect uses. |
VisualEffect | The VisualEffect constructor. |
AdvanceOneFrame | If VisualEffect.pause is true, this method processes the next visual effect update for exactly one frame with the current delta time. |
CreateVFXEventAttribute | Use this method to create a new VFXEventAttribute. |
GetAnimationCurve | Gets the value of a named animation curve property |
GetBool | Gets the value of a named bool property |
GetFloat | Gets the value of a named float property |
GetGradient | Gets the value of a named gradient property |
GetInt | Get a named exposed integer. |
GetMatrix4x4 | Gets the value of a named Matrix4x4 property |
GetMesh | Gets the value of a named mesh property |
GetTexture | Gets the value of a named texture property |
GetTextureDimension | Gets expected texture dimension for a named exposed texture. |
GetUInt | Gets the value of a named unsigned integer property |
GetVector2 | Gets the value of a named Vector2 property |
GetVector3 | Gets the value of a named Vector3 property |
GetVector4 | Gets the value of a named Vector4 property |
HasAnimationCurve | Use this method to check if the visual effect can override an animation curve with the name you pass in. |
HasBool | Use this method to check if the visual effect can override a bool with the name you pass in. |
HasFloat | Use this method to check if the visual effect can override a float with the name you pass in. |
HasGradient | Use this method to check if the visual effect can override a gradient with the name you pass in. |
HasInt | Use this method to check if the visual effect can override an integer with the name you pass in. |
HasMatrix4x4 | Use this method to check if the visual effect can override a Matrix4x4 with the name you pass in. |
HasMesh | Use this method to check if the visual effect can override a Mesh with the name you pass in. |
HasTexture | Use this method to check if the visual effect can override a texture with the name you pass in. |
HasUInt | Use this method to check if the visual effect can override an unsigned integer with the name you pass in. |
HasVector2 | Use this method to check if the visual effect can override a Vector2 with the name you pass in. |
HasVector3 | Use this method to check if the visual effect can override a Vector3 with the name you pass in. |
HasVector4 | Use this method to check if the visual effect can override a Vector4 with the name you pass in. |
Play | Use this method to send a play event to every Spawn system. |
Reinit | Reintialize visual effect. |
ResetOverride | Use this method to set the overridden state to false. This restores the default value that the Visual Effect Asset specifies. |
SendEvent | Use this method to send a custom named event. |
SetAnimationCurve | The new animation curve value. |
SetBool | The new bool value. |
SetFloat | The new float value. |
SetGradient | The new gradient value. |
SetInt | The new integer value. |
SetMatrix4x4 | The new Matrix4x4 value. |
SetMesh | The new mesh value. |
SetTexture | The new texture value. |
SetUInt | The new unsigned integer value. |
SetVector2 | The new Vector2 value. |
SetVector3 | The new Vector3 value. |
SetVector4 | The new Vector4 value. |
Simulate | Use this method to fast-forward the visual effect by simulating all systems for several step counts using the specified delta time. |
Stop | Use this method to send a stop event to all Spawn systems. |
enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
isActiveAndEnabled | Has the Behaviour had active and enabled called? |
gameObject | El game object que tiene este componente adjunto. Un componente siempre está adjunto a un game object. |
tag | El tag de este game object. |
transform | The Transform attached to this GameObject. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | El nombre del objeto. |
BroadcastMessage | Llama al método denominado methodName de todos los MonoBehaviour en este game objecto en cualquiera de sus hijos. |
CompareTag | ¿Este game object está etiquetado con tag? |
GetComponent | Devuelve un componente de tipo type si el game object tiene a alguno adjuntado, o null si no lo tiene. |
GetComponentInChildren | Retorna el componente de tipo type en el GameObject o cualquiera de sus hijos utilizando depth first search (busqueda de profundidad). |
GetComponentInParent | Retorna el componente de tipo type en el GameObject o cualquiera de sus padres. |
GetComponents | Retorna todos los componentes de tipo type en el GameObject. |
GetComponentsInChildren | Retorna todos los componentes de tipo type en el GameObject o cualquiera de sus hijo. |
GetComponentsInParent | Retorna todos los componentes de tipo type en el GameObject o cualquiera de sus padres. |
SendMessage | Llama al método denominado methodName en cada MonoBehaviour de este game object. |
SendMessageUpwards | Llama al método denominado methodName en todos los MonoBehaviour de este juego y en todos los ancestros del behaviour. |
TryGetComponent | Gets the component of the specified type, if it exists. |
GetInstanceID | Devuelve el id de la instancia del objeto. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
Instantiate | Clona el objeto original y devuelve el clon. |
bool | ¿Existe el objeto? |
operator != | Compare si dos objetos se refieren a un objeto diferente. |
operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |