Version: 2020.1
Limitations on importing Models into Unity
Input Manager

Input

Input allows the user to control your application using a device, touch, or gestures. You can program in-app elements, such as the graphic user interface (GUI) or a user avatar, to respond to user input in different ways.

Unity supports input from many types of input devices, including:

  • Keyboards and mice
  • Joysticks
  • Controllers
  • Touch screens
  • Movement-sensing capabilities of mobile devices, such as accelerometers or gyroscopes
  • VR and AR controllers

Unity supports input through two separate systems:

  • The Input Manager is part of the core Unity platform and available by default.
  • The Input System is a package that needs to be installed via the Package Manager before you can use it. It requires the .NET 4 runtime, and doesn’t work in projects that use the old .NET 3.5 runtime.
Limitations on importing Models into Unity
Input Manager
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