Project Templates provide preselected settings based on common best practices for different types of Projects. These settings are optimized for 2D and 3D Projects across the full range of platforms that Unity supports.
Templates speed up the process of preparing the initial Project, a target game-type or level of visual fidelity. Using Templates introduces you to settings that you might not have discovered, and to features such as Scriptable Render Pipelines, Shader Graph, and Post Processing.
When you create a Project, you select a Template with which to initialize your Project.
Unity provides the following templates, which you can use to initialize your Project.
Configures Project settings for 2D apps, including Texture (Image) Import, Sprite Packer, Scene View, Lighting, and Orthographic Camera.
Configures Project settings for 3D apps that use Unity’s built-in rendering pipeline.
Configures Project settings for 3D apps that use Unity’s built-in renderer and post-processing features. This Project type includes the new post-processing stack, several Presets to jump-start development, and example content.
For more information on post-processing, see documentation on post-processing in the post-processing GitHub repository.
Configures Project settings for Projects that use high-end platforms that support Shader Model 5.0 (DX11 and above). This template is built using the Scriptable Render Pipeline (SRP), a modern rendering pipeline that includes advanced material types and a configurable hybrid tile/cluster deferred/forward lighting architecture. This Template also includes the new post-processing stack, several Presets to jump start development, and example content.
This Template adds the following features to your Project:
Note: The High Definition RP is currently in development, so consider it incomplete and subject to change (API, UX, scope). As such, it is not covered by regular Unity support. Unity is seeking feedback on the feature. To ask questions about the feature, visit the Unity preview forum.
The Universal Render Pipeline Template configures Project settings for Projects where performance, wide platform support, and ease of customizing graphics are the primary considerations.
This Template uses the following Unity features:
The template contains the following: