Version: 2020.1
Paint Holes
Set Height

Paint Texture

Use the Paint Texture tool to add textures, such as grass, snow, or sand, to your Terrain. It allows you to draw areas of tiled texture directly onto the Terrain. In the Terrain Inspector, click the Paint Terrain icon, and select Paint Texture from the list of Terrain tools.

Paint Texture tool in the Terrain Inspector
Paint Texture tool in the Terrain Inspector

To configure the tool, you must first click the Edit Terrain Layers button to add Terrain Layers. The first Terrain Layer you add flood-fills your Terrain with the configured texture. You can add multiple Terrain Layers. However, the number of Terrain Layers each tile supports depends on your specific render pipeline. See the Rendering performance section on Terrain Layers for more information.

Next, you must choose a Brush for painting. Brushes are Assets based on Textures, which define the shape of a brush. Select from the built-in Brushes or create your own, then adjust the Brush Size and Opacity (strength of the applied effect) of the brush.

Finally, in the Scene view, click and drag the cursor across the Terrain to create areas of tiled texture. You can paint across tile boundaries to blend adjacent regions with a natural, organic look. Be aware, however, that the Terrain system adds the selected Terrain Layer to any Terrain you paint on, which might affect performance as mentioned above.


  • 2019–04–17 Page published

  • Updated content to match new UI

Paint Holes
Set Height
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961