Version: 2020.2
Tile Assets
Creating Tilemaps

Tilemap workflow

The following is the general workflow and steps for creating a Tilemap.

  1. Create a Tilemap that you will paint your Tiles on. A Grid GameObject is also automatically created as a parent to the Tilemap in the process.
  2. Create Tile Assets directly, or generate Tiles automatically by bringing Sprites into the Tile Palette window.
  3. Create a Tile Palette that contains your Tile Assets and use a variety of painting Brushes to Paint onto Tilemaps.
  4. You can attach the Tilemap Collider 2D component to your Tilemaps to have them interact with Physics2D.

Unity also supports more specialized types of Tilemaps such as Hexagonal and Isometric Tilemaps. Refer to their respective documentation for their specific workflows and properties.


  • Tilemaps agregados en 2017.2 NewIn20172
Tile Assets
Creating Tilemaps
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961