Version: 2020.2
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New in Unity 2020.2

Release Notes

To find out more about the new features, changes, and improvements to this Unity version, see the 2020.2 Release Notes.

Upgrade Guide

If you are upgrading existing projects from an earlier version to 2020.2, read the Upgrade Guide to 2020.2 for information about how your project may be affected.

What’s new

See what’s changed in Unity 2020.2 and view the documentation for the affected areas.

Editor and team workflows

Unity Hub Improvements

Unity Hub is now in version 2.4.2 and since the 2020.1 release has received improved workflows for managing projects, downloads, Unity Editor versions, and modules.

QuickSearch 2.0

QuickSearch 2.0 is out, with even more search tokens and the ability to provide contextual completion when typing queries. You can now also search through all the Scenes and Prefabs of your project at once rather than being limited to just the open Scene. Programmer tools and performance improvements

Unity Safe Mode

Unity Safe Mode allows you to solve script compilation errors at startup. It skips asset import and provides a minimal version of the Editor to bring your project back to a working state before importing non-script assets.

Editor Routines out of Preview

With Editor Coroutines, now out of Preview, you can start the execution of iterator methods within the Editor, similar to how Coroutines inside MonoBehaviour scripts are handled during runtime.

Profiler Window new features

You can now add charts in the Profiler Window to get more performance insights and context for either existing or user-generated Profiler statistics.

Graphics Rendering

Universal Render Pipeline

URP now has new features that bring it closer to parity with the Built-In Render Pipeline. Screen Space Ambient Occlusion (SSAO) improves the visual quality of ambient lighting in your scenes. You can lower your build data size and improve loading times and with the new Complex Lit Shader and you can use Clear Coat maps to simulate, and mimic materials such as car paint.

High Definition Render Pipeline

High Definition Render Pipeline (HDRP) now includes better tools to help you debug lighting, improvements to the decal system, Path tracing supports fog absorption and subsurface scattering for organic materials and a new depth of field mode for producing path-traced images with high-quality defocus blur and more.

Finally, we also made a new HDRP sample scene available, including multiple setups of physically-based light intensities and more to help you as a great starting point for creating realistic scenes with HDRP.

Artist and Cinematic tools

Shader Graph new features

Shader Graph includes several new features that improve the workflow for technical artists, such as better Graph Editor performance. See the [Shader Graph Upgrade guide]((https://docs.unity.cn/Packages/com.unity.shadergraph@10.0/manual/Upgrade-Guide–10–0-x.html) for further guidance.

VFX Graph updates

VFX Graph updates include Output Events, allowing users to synchronize lights, sound, physical reactions, or gameplay based on spawn events via a delegate interface in C#.

Animation Rigging package

The Animation Rigging package is now verified. It enables procedural control of animated skeletons at runtime and authoring of new animation clips in the Unity Editor.

Global Illumination improvements

For Global Illumination, both the GPU Lightmapper and the CPU Lightmapper now have a higher bounce limit. In addition, they now use Blue Noise Sampling for improved lightmap quality and have several other improvements with 2020.2.

Recorder API (preview)

Recorder API is now available in preview, enabling the programmatic execution of Recorder functionality and much more.

2D improvements

For 2D, we streamlined the 2D menu items so they are now displayed in dedicated top-level menus for object and asset creation. 2D Animation in version 5.0 comes with integrated 2D IK (previously a standalone package), which allows animators using 2D skeletal animation to save time by automatically calculating the position and rotation of a chain of bones following the parent bone in a natural way. We also improved 2D default assets providing a variety of 2D GameObjects with primitive shapes with appropriate 2D Colliders etc.

Platforms

AR Foundation mesh support

In 2020.2, AR Foundation, our multi-platform framework for AR development, now includes support for meshing. AR experiences will blend much more seamlessly into the real world as virtual content can be occluded with real-world objects and realistically interact with the physical environment.

Samsung Adaptive Performance 2.0

Samsung Adaptive Performance 2.0 comes with new Sample Projects to showcase different features, including Variable Refresh Rate, Scalers, and Adaptive Performance Simulator extension, to emulate Adaptive Performance on any device. Apple Silicon Support You can now also target Mac hardware’s next evolution with native support for Apple silicon for the standalone player.

Apple Silicon supports

You can now also target Mac hardware’s next evolution with native support for Apple Silicon for the standalone player.

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