public void PlayOneShot (AudioClip clip, float volumeScale= 1.0F);

Parámetros

clipEl clip siendo reproducido.
volumeScaleLa escala del volumen (0-1).

Descripción

Reproduce un AudioClip, y escala el volumen del AudioSource por volumeScale.

AudioSource.PlayOneShot does not cancel clips that are already being played by AudioSource.PlayOneShot and AudioSource.Play. For more information on how this method differs from AudioSource.Play, see AudioSource.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public AudioClip impact; AudioSource audioSource;

void Start() { audioSource = GetComponent<AudioSource>(); }

void OnCollisionEnter() { audioSource.PlayOneShot(impact, 0.7F); } }

See Also: AudioSource.Play.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961