public static void DrawMeshNow (Mesh mesh, Vector3 position, Quaternion rotation);
public static void DrawMeshNow (Mesh mesh, Vector3 position, Quaternion rotation, int materialIndex);
public static void DrawMeshNow (Mesh mesh, Matrix4x4 matrix);
public static void DrawMeshNow (Mesh mesh, Matrix4x4 matrix, int materialIndex);

Parámetros

meshThe Mesh to draw.
positionPosition of the mesh.
rotationRotation of the mesh.
matrixThe transformation matrix of the mesh (combines position, rotation and other transformations).
materialIndexSubset of the mesh to draw.

Descripción

Draw a mesh immediately.

This function will draw a given mesh immediately. Currently set shader and material (see Material.SetPass) will be used.

The mesh will be just drawn once, it won't be per-pixel lit and will not cast or receive realtime shadows. If you want full integration with lighting and shadowing, use Graphics.DrawMesh instead.

using UnityEngine;
using System.Collections;

// Attach this script to a Camera public class ExampleClass : MonoBehaviour { public Mesh mesh; public Material mat; public void OnPostRender() { // set first shader pass of the material mat.SetPass(0); // draw mesh at the origin Graphics.DrawMeshNow(mesh, Vector3.zero, Quaternion.identity); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961