public static Quaternion AngleAxis (float angle, Vector3 axis);

Descripción

Crea una rotación que gira angle grados alrededor del axis.

For more information see Rotation and Orientation in Unity. The magnitude of the axis parameter is not applied.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Sets the transform's current rotation to a new rotation that rotates 30 degrees around the y-axis(Vector3.up) transform.rotation = Quaternion.AngleAxis(30, Vector3.up); } }
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