DrawingSettings

struct in UnityEngine.Rendering

Cambiar al Manual

Descripción

Settings for ScriptableRenderContext.DrawRenderers.

DrawingSettings describes how to sort visible objects are sorted (sortingSettings) and which shader passes to use (shaderPassName).

See Also: ScriptableRenderContext.DrawRenderers, ScriptableRenderContext.Cull, FilteringSettings.

Variables Estáticas

maxShaderPassesThe maxiumum number of passes that can be rendered in 1 DrawRenderers call.

Variables

enableDynamicBatchingControls whether dynamic batching is enabled.
enableInstancingControls whether instancing is enabled.
mainLightIndexConfigures what light should be used as main light.
overrideMaterialSets the Material to use for all drawers that would render in this group.
overrideMaterialPassIndexSelects which pass of the override material to use.
perObjectDataWhat kind of per-object data to setup during rendering.
sortingSettingsHow to sort objects during rendering.

Constructores

DrawingSettingsCreate a draw settings struct.

Funciones Públicas

GetShaderPassNameGet the shader passes that this draw call can render.
SetShaderPassNameSet the shader passes that this draw call can render.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961