SceneView

class in UnityEditor

/

Hereda de:EditorWindow


Implementa interfaces:IHasCustomMenu

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Descripción

Use this class to manage SceneView settings, change the SceneView camera properties, subscribe to events, call SceneView methods, and render open scenes.

Variables Estáticas

currentDrawingSceneViewThe SceneView that is being drawn.
lastActiveSceneViewThe SceneView that was most recently in focus.
sceneViewsThe list of all open Scene view windows.
selectedOutlineColorGets the Color of selected outline.

Variables

audioPlayEnables or disables Scene view audio effects.
cameraThe Camera that is rendering this SceneView.
cameraDistanceThe distance from camera to pivot.
cameraModeThe current DrawCameraMode for the Scene view camera.
cameraSettingsUse CameraSettings to set the properties for the SceneView Camera.
drawGizmosSets the visibility of all Gizmos in the Scene view.
in2DModeWhether the SceneView is in 2D mode.
isRotationLockedWhether the Scene view camera can be rotated.
lastSceneViewRotationWhen the Scene view is in 2D mode, this property contains the last camera rotation.
orthographicWhether the Scene view camera is set to orthographic mode.
pivotThe center point, or pivot, of the Scene view.
rotationThe direction of the camera to the pivot of the SceneView.
sceneLightingWhether lighting is enabled or disabled in the Scene view.
sceneViewStateUse SceneViewState to set the debug options for the Scene view.
showGridGets or sets whether to enable the grid for an instance of the SceneView.
sizeThe size of the Scene view measured diagonally.
validateTrueMetalsWhether the albedo is black for materials with an average specular color above 0.45.

Funciones Públicas

AlignViewToObjectMoves the Scene view to frame a transform.
AlignWithViewAligns the current selection with the position and rotation of the Scene view camera.
FrameFrames the given bounds in the Scene view.
FrameSelectedFrame the object selection in the Scene view.
IsCameraDrawModeEnabledReturns true if mode is enabled in the current rendering setup, including custom validators.
LookAtMoves the Scene view to focus on a target.
LookAtDirect LookAt without animating the scene movement.
MoveToViewTransforms all selected object to the scene pivot.
ResetCameraSettingsResets the CameraSettings for the SceneView Camera to default.
SetSceneViewShaderReplaceSets a replacement shader for rendering this Scene view.

Funciones Protegidas

SupportsStageHandlingOverride this method to control whether the Scene view should change when you switch from one stage to another stage.

Funciones Estáticas

AddCameraModeAdd a custom camera mode to the Scene view camera mode list.
ClearUserDefinedCameraModesRemove all user-defined camera modes.
FrameLastActiveSceneViewFrames the currently selected object(s) in the last active Scene view.
GetAllSceneCamerasRetrieves an array of all camera components from all open Scene views.
GetBuiltinCameraModeGets the built-in CameraMode that matches the specified DrawCameraMode.
RepaintAllRepaints every open SceneView.

Events

beforeSceneGuiThe event issued when the OnGUI method is called.
duringSceneGuiSubscribe to this event to receive a callback whenever the Scene view calls the OnGUI method.
gridVisibilityChangedInvoked when grid visibility changes.
onCameraModeChangedAn event that is invoked when the selected cameraMode changes.

Miembros heredados

Variables Estáticas

focusedWindowThe EditorWindow which currently has keyboard focus. (Read Only)
mouseOverWindowThe EditorWindow currently under the mouse cursor. (Read Only)

Variables

autoRepaintOnSceneChangeDoes the window automatically repaint whenever the Scene has changed?
dockedReturns true if EditorWindow is docked.
hasFocusReturns true if EditorWindow is focused.
hasUnsavedChangesWhen set to true in a derived class, the editor will prompt the user to save unsaved changes if the window is about to be closed.
maximizedIs this window maximized?
maxSizeThe maximum size of this window.
minSizeThe minimum size of this window.
positionThe desired position of the window in screen space.
rootVisualElementRetrieves the root visual element of this window hierarchy.
saveChangesMessageThe message that displays to the user if they are prompted to save
titleContentThe GUIContent used for drawing the title of EditorWindows.
wantsLessLayoutEventsSpecifies whether a layout pass is performed before all user events (for example, EventType.MouseDown or [[EventType, KeyDown]]), or is only performed before repaint events.
wantsMouseEnterLeaveWindowChecks whether MouseEnterWindow and MouseLeaveWindow events are received in the GUI in this Editor window.
wantsMouseMoveChecks whether MouseMove events are received in the GUI in this Editor window.
hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameEl nombre del objeto.

Funciones Públicas

BeginWindowsMark the beginning area of all popup windows.
CloseCerrar la ventana del editor.
EndWindowsClose a window group started with EditorWindow.BeginWindows.
FocusMoves keyboard focus to another EditorWindow.
GetExtraPaneTypesGets the extra panes associated with the window.
RemoveNotificationStop showing notification message.
RepaintMake the window repaint.
SaveChangesPerforms a save action on the contents of the window.
SendEventSends an Event to a window.
ShowShow the EditorWindow window.
ShowAsDropDownShows a window with dropdown behaviour and styling.
ShowAuxWindowShow the editor window in the auxiliary window.
ShowModalShow modal editor window.
ShowModalUtilityShow the EditorWindow as a floating modal window.
ShowNotificationShow a notification message.
ShowPopupShows an Editor window using popup-style framing.
ShowUtilityShow the EditorWindow as a floating utility window.
GetInstanceIDDevuelve el id de la instancia del objeto.
ToStringReturns the name of the object.

Funciones Estáticas

CreateWindowCreates an EditorWindow of type T.
FocusWindowIfItsOpenFocuses the first found EditorWindow of specified type if it is open.
GetWindowReturns the first EditorWindow of type t which is currently on the screen.
GetWindowWithRectReturns the first EditorWindow of type t which is currently on the screen.
HasOpenInstancesChecks if an editor window is open.
DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeDevuelve el primer objeto activo cargado de tipo type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClona el objeto original y devuelve el clon.
CreateInstanceCrea una instancia de un objeto scriptable.

Operadores

bool¿Existe el objeto?
operator !=Compare si dos objetos se refieren a un objeto diferente.
operator ==Compara dos referencias de objeto para ver si se refieren al mismo objeto.

Mensajes

AwakeCalled as the new window is opened.
hasUnsavedChangesWhen set to true in a derived class, the editor will prompt the user to save unsaved changes if the window is about to be closed.
OnDestroyOnDestroy is called to close the EditorWindow window.
OnFocusCalled when the window gets keyboard focus.
OnGUIImplement your own editor GUI here.
OnHierarchyChangeHandler for message that is sent when an object or group of objects in the hierarchy changes.
OnInspectorUpdateOnInspectorUpdate is called at 10 frames per second to give the inspector a chance to update.
OnLostFocusCalled when the window loses keyboard focus.
OnProjectChangeHandler for message that is sent whenever the state of the project changes.
OnSelectionChangeCalled whenever the selection has changed.
saveChangesMessageThe message that displays to the user if they are prompted to save
UpdateCalled multiple times per second on all visible windows.
AwakeEsta función se llama cuando el script ScriptableObject empieza.
OnDestroyEsta función se llama cuando el objeto scriptable se destruirá.
OnDisableEsta función se llama cuando el objeto scriptable se va fuera del alcance (scope).
OnEnableEsta función se llama cuando el objeto es cargado.
OnValidateThis function is called when the script is loaded or a value is changed in the Inspector (Called in the editor only).
ResetSe re-inicia a los valores predeterminados.
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