Texture3D

class in UnityEngine

/

Hereda de:Texture

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Descripción

Clase para manejar Texturas 3D. Utilice esta para crear 3D texture assets.

Las texturas 3D se utilizan comúnmente como tablas de búsqueda por shaders, o para representar datos volumétricos.

Typically you'd create a 3D texture, fill it up with data (SetPixels or SetPixels32) and call Apply to upload the data to the GPU.

Variables

depthLa profundidad de la textura (Read Only).
formatEl formato de los datos de pixel en la textura (Lectura solamente).
isReadableReturns true if this 3D texture is Read/Write Enabled; otherwise returns false. For dynamic textures created from script, always returns true.

Constructores

Texture3DCrea una nueva textura 3D vacía.

Funciones Públicas

ApplyRealmente aplica todos los cambios previos SetPixels.
GetPixelReturns the pixel color that represents one mip level of the 3D texture at coordinates (x,y,z).
GetPixelBilinearReturns the filtered pixel color that represents one mip level of the 3D texture at normalized coordinates (u,v,w).
GetPixelDataGets raw data from a Texture for reading or writing.
GetPixelsRetorna un arreglo de colores de pixel representando un nivel mip de la textura 3D.
GetPixels32Retorna un arreglo de colores de pixel representando un nivel mip de la textura 3D.
SetPixelSets the pixel color that represents one mip level of the 3D texture at coordinates (x,y,z).
SetPixelDataSet pixel values from raw preformatted data.
SetPixelsEstablece los colores de pixel de una textura 3D.
SetPixels32Establece los colores de pixel de una textura 3D.
UpdateExternalTextureUpdates Unity texture to use different native texture object.

Funciones Estáticas

CreateExternalTextureCreates Unity Texture out of externally created native texture object.

Miembros heredados

Variables Estáticas

allowThreadedTextureCreationAllow Unity internals to perform texture creation on any thread (rather than the dedicated render thread).
currentTextureMemoryThe amount of memory currently being used by textures.
desiredTextureMemoryThis amount of texture memory would be used before the texture streaming budget is applied.
GenerateAllMipsCan be used with texture constructors that take a mip count to indicate that all mips should be generated. The value of this field is -1.
nonStreamingTextureCountNumber of non-streaming textures.
nonStreamingTextureMemoryTotal amount of memory being used by non-streaming textures.
streamingMipmapUploadCountHow many times has a texture been uploaded due to texture mipmap streaming.
streamingRendererCountNumber of renderers registered with the texture streaming system.
streamingTextureCountNumber of streaming textures.
streamingTextureDiscardUnusedMipsForce the streaming texture system to discard all unused mipmaps immediately, rather than caching them until the texture memory budget is exceeded.
streamingTextureForceLoadAllForce streaming textures to load all mipmap levels.
streamingTextureLoadingCountNumber of streaming textures with mipmaps currently loading.
streamingTexturePendingLoadCountNumber of streaming textures with outstanding mipmaps to be loaded.
targetTextureMemoryThe amount of memory used by textures after the mipmap streaming and budget are applied and loading is complete.
totalTextureMemoryThe total amount of memory that would be used by all textures at mipmap level 0.

Variables

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameEl nombre del objeto.
anisoLevelNivel de filtrado anisotrópico de la textura.
dimensionDimensionalidad (tipo) de la textura (lectura solamente).
filterModeModo de filtrado de la textura.
graphicsFormatReturns the GraphicsFormat format or color format of a texture object.
heightAltura de la textura en pixels. (Read Only)
imageContentsHashThe hash value of the Texture.
isReadableReturns true if the Read/Write Enabled checkbox was checked when the texture was imported; otherwise returns false. For a dynamic Texture created from script, always returns true. For additional information, see TextureImporter.isReadable.
mipMapBiasMip map bias de la textura.
mipmapCountCuántos niveles de mipmap hay en esta textura (Lectura solamente)?
updateCountThis counter is incremented when the texture is updated.
widthAnchura de la textura en píxeles. (Read Only)
wrapModeTexture coordinate wrapping mode.
wrapModeUTexture U coordinate wrapping mode.
wrapModeVTexture V coordinate wrapping mode.
wrapModeWTexture W coordinate wrapping mode for Texture3D.

Funciones Públicas

GetInstanceIDDevuelve el id de la instancia del objeto.
ToStringReturns the name of the object.
GetNativeTexturePtrRecupere un puntero nativo (API de gráficos subyacente) al recurso de textura.
IncrementUpdateCountIncrement the update counter.

Funciones Estáticas

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeDevuelve el primer objeto activo cargado de tipo type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClona el objeto original y devuelve el clon.
SetGlobalAnisotropicFilteringLimitsEstablece límites anisotrópicos.
SetStreamingTextureMaterialDebugPropertiesUploads additional debug information to materials using textures set to stream mip maps.

Operadores

bool¿Existe el objeto?
operator !=Compare si dos objetos se refieren a un objeto diferente.
operator ==Compara dos referencias de objeto para ver si se refieren al mismo objeto.
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