public static float timeScale ;

Descripción

The scale at which time passes. This can be used for slow motion effects.

When timeScale is 1.0 time passes as fast as realtime. When timeScale is 0.5 time passes 2x slower than realtime.

When timeScale is set to zero the game is basically paused if all your functions are frame rate independent.

Except for realtimeSinceStartup and fixedDeltaTime, timeScale affects all the time and delta time measuring variables of the Time class.

If you lower timeScale it is recommended to also lower Time.fixedDeltaTime by the same amount.

Las funciones FixedUpdate no se llamarán cuando timeScale esté establecido a cero.

using UnityEngine;

public class Example : MonoBehaviour { // Toggles the time scale between 1 and 0.7 // whenever the user hits the Fire1 button.

private float fixedDeltaTime;

void Awake() { // Make a copy of the fixedDeltaTime, it defaults to 0.02f, but it can be changed in the editor this.fixedDeltaTime = Time.fixedDeltaTime; }

void Update() { if (Input.GetButtonDown("Fire1")) { if (Time.timeScale == 1.0f) Time.timeScale = 0.7f; else Time.timeScale = 1.0f; // Adjust fixed delta time according to timescale // The fixed delta time will now be 0.02 frames per real-time second Time.fixedDeltaTime = this.fixedDeltaTime * Time.timeScale; } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961