AssetDatabase.IsMainAssetAtPathLoaded

Cambiar al Manual
public static bool IsMainAssetAtPathLoaded (string assetPath);

Parámetros

assetPathFilesystem path of the asset to load.

Descripción

Returns true if the main asset object at assetPath is loaded in memory.

All paths are relative to the Project folder, for example: "Assets/MyTextures/hello.png".

See Also: AssetDatabase.LoadMainAssetAtPath, Resources.UnloadAsset.

using UnityEditor;
using UnityEngine;

public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Is Main Asset At Path Loaded")] static void IsMainAssetAtPathLoadedExample() { //Create a material and unload it var materialPath = "Assets/Materials/NewMat0.mat"; var material = new Material(Shader.Find("Standard")); AssetDatabase.CreateAsset(material, materialPath); Resources.UnloadAsset(material);

//This will be false Debug.Log(AssetDatabase.IsMainAssetAtPathLoaded(materialPath)); //Load material into memory AssetDatabase.LoadAssetAtPath(materialPath, typeof(Object)); //This will be true Debug.Log(AssetDatabase.IsMainAssetAtPathLoaded(materialPath)); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961