EditorTool

class in UnityEditor.EditorTools

Cambiar al Manual

Descripción

Use this class to implement custom editor tools. This is the base class from which all editor tools are inherited.

Use this class with EditorToolAttribute to register custom editor tools with the Editor.

using System;
using UnityEngine;
using UnityEditor;
using UnityEditor.EditorTools;

// Tagging a class with the EditorTool attribute and no target type registers a global tool. Global tools are valid for any selection, and are accessible through the top left toolbar in the editor. [EditorTool("Platform Tool")] class PlatformTool : EditorTool { // Serialize this value to set a default value in the Inspector. [SerializeField] Texture2D m_ToolIcon;

GUIContent m_IconContent;

void OnEnable() { m_IconContent = new GUIContent() { image = m_ToolIcon, text = "Platform Tool", tooltip = "Platform Tool" }; }

public override GUIContent toolbarIcon { get { return m_IconContent; } }

// This is called for each window that your tool is active in. Put the functionality of your tool here. public override void OnToolGUI(EditorWindow window) { EditorGUI.BeginChangeCheck();

Vector3 position = Tools.handlePosition;

using (new Handles.DrawingScope(Color.green)) { position = Handles.Slider(position, Vector3.right); }

if (EditorGUI.EndChangeCheck()) { Vector3 delta = position - Tools.handlePosition;

Undo.RecordObjects(Selection.transforms, "Move Platform");

foreach (var transform in Selection.transforms) transform.position += delta; } } }

Variables

targetEl objeto siendo inspeccionado.
targetsAn array of the objects being inspected.
toolbarIconThe icon and tooltip for this custom editor tool. If this function is not implemented, the toolbar displays the Inspector icon for the target type. If no target type is defined, the toolbar displays the Tool Mode icon.

Funciones Públicas

IsAvailableChecks whether the custom editor tool is available based on the state of the editor.
OnActivatedInvoked after this EditorTool becomes the active tool.
OnToolGUIUse this method to implement a custom editor tool.
OnWillBeDeactivatedInvoked before this EditorTool stops being the active tool.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961