ParticleSystemJobData

struct in UnityEngine.ParticleSystemJobs

Cambiar al Manual

Descripción

This struct specifies all the per-particle data.

Variables

aliveTimePercentSpecifies how long each particle has been alive.
countSpecifies the number of particles alive in the Particle System.
customData1This array contains the custom data values when you use a CustomDataModule, or when you call SetCustomParticleData.
customData2This array contains the custom data values when you use a CustomDataModule, or when you call SetCustomParticleData.
inverseStartLifetimesThe lifetime of each particle, stored as 1.0f / lifetime.
positionsThe position of each particle.
randomSeedsThe random seed assigned to each particle.
rotationalSpeedsThe angular velocity of each particle.
rotationsThe rotation of each particle.
sizesThe size of each particle.
startColorsEl color inicial de cada partícula.
velocitiesThe velocity of each particle.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961