TierSettings.prefer32BitShadowMaps

Cambiar al Manual
public bool prefer32BitShadowMaps ;

Descripción

Allows you to specify whether Unity should try to use 32-bit shadow maps, where possible.

Most platforms have a fixed shadow map format that you cannot adjust. These vary in format, and can be 16-bit, 24-bit, or 32-bit, and can also be either float or integer based.

However, when you are targeting PlayStation 4 or platforms using DirectX 11 or DirectX 12, you can choose whether Unity should use a 16-bit or 32-bit float shadow map.

32-bit shadow maps give higher quality shadows than 16-bit, but they will use increased memory and bandwidth on the GPU.

In addition, 32-bit shadow maps can only be used if the depth buffer is also set to 32-bit.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961