The Skybox component overrides the skybox that Cameras on the same GameObject draw. It gives you control over what skybox a Camera renders and is useful when you have multiple Cameras in your Scene and want to draw different skyboxes depending on the Camera.
The Built-in Render Pipeline, and the Universal Render Pipeline (URP) both support this component.
The High Definition Render Pipeline (HDRP) does not support this component and instead includes multiple sky generation solutions.
| Propiedad: | Descripción |
|---|---|
| Custom Skybox | The skybox that Cameras draw if they are on the same GameObject as this component. The Material you assign to this property should use a skybox Shader. |