Version: 2017.1
public static Camera.CameraCallback onPreRender ;

説明

カメラがレンダリングを開始する前に発生するイベント

Note that when onPreRender is called, the camera's render target is not set up yet, and the depth texture(s) are not rendered yet either. If you want to do something later on (when the render target is already set), try using a CommandBuffer.

using UnityEngine;
public class ExampleClass : MonoBehaviour
{
    // callback to be called before any camera starts rendering
    public void MyPreRender(Camera cam)
    {
        Debug.Log("PreRender " + gameObject.name + " from camera " + cam.gameObject.name);
    }

public void OnEnable() { // register the callback when enabling object Camera.onPreRender += MyPreRender; }

public void OnDisable() { // remove the callback when disabling object Camera.onPreRender -= MyPreRender; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961