Version: 2017.1
public static bool IsPersistent (Object target);

説明

オブジェクトがディスク上に保存されているかを確認します

通常はプレハブ、テクスチャ、オーディオクリップ、アニメーションクリップ、マテリアルのようなアセットがディスクに保存されます。

Returns false if the object lives in the scene. Typically this is a game object or component but it could also be a material that was created from code and not stored in an asset but instead stored in the scene.

using UnityEditor;
using UnityEngine;

// Tells if an Object is stored on disk or not. public class PersistentInfo : EditorWindow { [MenuItem("Examples/Object on Disk?")] static void CheckPersistent() { bool persistent = EditorUtility.IsPersistent(Selection.activeObject); Debug.Log(Selection.activeObject.name + ": " + (persistent ? "Stored on disk" : "Not on disk")); }

[MenuItem("Examples/Object on Disk?", true)] static bool ValidateCheckPersistent() { return Selection.activeObject != null; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961