プロジェクションを正射影にする場合は true にする
When orthographic is true, projection is defined by orthographicSize.
When orthographic is false, projection is defined by fieldOfView.
See Also: projector component.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Projector proj = GetComponent<Projector>(); proj.orthographic = true; } }