Version: 2017.2

説明

Trigger when any Sprite was bound to SpriteAtlas but couldn't locate the atlas asset during runtime.

This usually means the sprite was packed to an atlas which is not included in build

This callback does not expect an immediate response from the user. Instead, it passes on a System.Action. The user can load the atlas object later and use this System.Action to pass back the loaded atlas.

using UnityEngine;
using UnityEngine.U2D;

public class AtlasLoader : MonoBehaviour { void OnEnable() { SpriteAtlasManager.atlasRequested += RequestAtlas; }

void OnDisable() { SpriteAtlasManager.atlasRequested -= RequestAtlas; }

void RequestAtlas(string tag, System.Action<SpriteAtlas> callback) { var sa = Resources.Load<SpriteAtlas>(tag); callback(sa); } }

関連項目: RequestAtlasCallback.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961