public static void IsFalse
(bool condition,
string message);
説明
false となる条件のアサート
using UnityEngine;
using UnityEngine.Assertions;
public class AssertionExampleClass : MonoBehaviour
{
GameObject go;
void Update()
{
//Make sure the Game Object is never in active state
Assert.IsFalse(go.activeSelf);
}
}