Version: 2017.3
Experimental: this API is experimental and might be changed or removed in the future.

GameObjectRecorder.root

マニュアルに切り替える
public GameObject root ;

説明

The GameObject used for the recording.

It is possible to bind any property from the root or any of its children. To do so you can use the binding methods: Bind, BindComponent and BindAll.

Important: the recorder won't work if no root is set.

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