Version: 2017.4
public JointLimits limits ;

説明

ヒンジジョイントの回転角度 (単位は度) の限界値

The joint will be limited so that the angle is always between JointLimits.min and JointLimits.max. The joint angle is in degrees relative to the rest angle. The rest angle between the bodies is always zero at the beginning of the simulation.

See Also: useLimits, JointLimits.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { HingeJoint hinge = GetComponent<HingeJoint>(); JointLimits limits = hinge.limits; limits.min = 0; limits.bounciness = 0; limits.bounceMinVelocity = 0; limits.max = 90; hinge.limits = limits; hinge.useLimits = true; } }

限界値(limits)をしても、制限値は自動的に有効化されません。

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961