Version: 2017.4

PlayableBinding

struct in UnityEngine.Playables

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説明

Struct that holds information regarding an output of a PlayableAsset.

PlayableAssets specify the type of outputs it supports using PlayableBindings.

Static 変数

DefaultDurationThe default duration used when a PlayableOutput has no fixed duration.
NoneA constant to represent a PlayableAsset has no bindings.

変数

sourceBindingTypeWhen the StreamType is set to None, a binding can be represented using System.Type.
sourceObjectA reference to a UnityEngine.Object that acts a key for this binding.
streamNameThe name of the output or input stream.
streamTypeThe type of the output or input stream.
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