Version: 2017.4
public static void SetGlobalTexture (string name, Texture value);
public static void SetGlobalTexture (int nameID, Texture value);

説明

すべてのシェーダーに適用されるグローバルな Texture プロパティーを設定します

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

Usually this is used if you have a set of custom shaders that all use the same "global" texture (for example, custom diffuse-lighting cubemap). Then you can set the global property from script and don't have to setup the same texture in all materials.

関連項目: SetGlobalColorSetGlobalFloat; Material クラス、ShaderLab ドキュメント.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961