Version: 2018.1
public static Camera[] allCameras ;

説明

シーン内の有効なすべてのカメラを返します。

All cameras in the scene can be enabled or disabled. The allCameras value tells how many cameras are still enabled. If all the cameras are disabled then a value of zero will be returned.

using UnityEngine;

public class ExampleScript : MonoBehaviour { private int count;

void Start() { count = Camera.allCameras.Length; print("We've got " + count + " cameras"); } }
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