これはシーンの一部を選択的に描画するのに使用されます。
If the GameObject's layerMask
AND the camera's cullingMask
is zero then the game object will be invisible from this camera.
See Layers for more information.
関連項目: camera component.
using UnityEngine;
public class ExampleClass : MonoBehaviour { Camera cam;
void Start() { // Only render objects in the first layer (Default layer) cam.cullingMask = 1 << 0; } }