Version: 2018.1
public float[] layerCullDistances ;

説明

レイヤー単位のカリング距離。

Normally Camera skips rendering of objects that are further away than farClipPlane. You can set up some Layers to use smaller culling distances using layerCullDistances. This is very useful to cull small objects early on, if you put them into appropriate layers.

When assigning layerCullDistances, you need to assign float array that has 32 values. Zero values in cull distances means "use far plane distance".

By default, per-layer culling will use a plane aligned with the camera. You can change this to a sphere by setting layerCullSpherical on the Camera to true.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Camera camera = GetComponent<Camera>(); float[] distances = new float[32]; distances[10] = 15; camera.layerCullDistances = distances; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961