Version: 2018.1

説明

Event that is raised whenever the Editor's play mode state changes.

Add an event handler to this event to receive a notification that the play mode state has changed, as well as information about the state it has changed into.

The following example script logs the Editor's play mode state to the console whenever if changes. Copy it into a file called PlayModeStateChangedExample.cs and put it in a folder called Editor.

using UnityEngine;
using UnityEditor;

// ensure class initializer is called whenever scripts recompile [InitializeOnLoadAttribute] public static class PlayModeStateChangedExample { // register an event handler when the class is initialized static PlayModeStateChangedExample() { EditorApplication.playModeStateChanged += LogPlayModeState; }

private static void LogPlayModeState(PlayModeStateChange state) { Debug.Log(state); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961